|
April
29th,
2008 The week before last we sent out the DF mail but we accidentally sent it out from the wrong e-mail address, causing thousands of DF fans to all go "huh?" at the same time. This was not our goal but it was a nice side effect. Last week we sent out the e-mail from the correct address, however there was another hiccough in the system and several thousand people got the mail twice... three times...in some cases, up to seventeen times. We know that you're excited for the Necropolis zone and the test armors, but you probably don't need to hear about it that many times in a row. Sorry. This just goes to demonstrate that really, we have only the most basic idea of what we are doing here. Sure, other gaming companies may be able to send out the right number of mails from the correct address, but how many of them have a quest where you get to push over an outhouse with someone inside it? If you don't know what I'm talking about, go back to Oaklore. This week we're working on a secret project. I can't tell you what it is. I can't even hint at it, and I LOVE hinting at things. Let's just say that it's something that you'll really like, and you can take that to the bank. We will also be working on more Necropolis area stuff (maybe we will get a quest done, maybe not). In the meantime, we've getting together 5 brand new levels to the Lymcrest Labyrinth, and I'm making 9 new weapons for my shop (including... DUN DUN DUN... some new disease element weapons!) |
|
April
28th, 2008 Let's get to the point quickly here...Paladin class came down to the wire last week, and in the hurry to get things out in time and let the dragonlords get ahold of it, we may...perhaps... have left certain skills less balanced than one would normally like. That's where this post comes in: On the forums I'm contiually surprised at just how much time and energy you guys put into your technical analysis of this game. So when the heavy burdon of trying to balance the new Paladin armor came across my laptop's keyboard, I thought there would be no better place for me to turn to than the players themselves for advice. I have created an Official Thread for discussion and debate and am looking forward to seeing all of your input. Keep in mind that because of balancing concerns the numbers might not be as strong / weak as you'd like but we will definitely keep your ideas in mind as we move forward with the finalization of this class. Note: This is NOT announcing the armor is coming out fully this week. This post is JUST about the progress being made, not giving release information. Above and beyond that, stay tuned as the week progresses we'll fill you in on what else is happening in the secret undergound lair! |
|
April
25th,
2008 UPDATE: The release is now live! Here is my warrior, Dunn.
As you can see he's wearing the pali armor. As you can also see he's about 15 cm taller than Artix, which is odd, because in his normal armor he's the exact same height. You will also notice that his big fat head is blocking the speech bubble and his neck lost all of its healthy tan. From this example, we can draw a few conclusions. 1) paladins have much better posture than normal warriors. 2) Dunn's face isn't tan... merely dirty. Some things that you didn't get to see in this image are the glitches that Rolith is working on in the armor's skills, all of my various spelling errors, the fact that Noxus' speech bubbles had YOUR name on them, so it just looked as if you'd gone nuts and went evil, the Gate Keeper attacking backwards, all of the last minute nerfs to the graphics that I feel the need to do to cut down on lag, duplicate speech bubbles that need to be removed, speech bubbles in which i accidenally started typing the lyrics to 'All Along The Watchtower' instead of the script, and one very special frame where artix refused to stop running in place. And those are only a few of the things that we deal with around thios time every week. Is it any wonder that we miss a few here and there? This is the best job ever and we all love it, but when you're on a weekly production shcedule (which VERY few other game companies can boast) Friday, right before release, is the most stress that we have ever known and ever will know. Personally, I think I work pretty well under pressure and Friday is when I come to life. I feel like I grow extra hands. Making sure that the release gets out to you guys in relatively good shape (read as: at least playable) is part of my job and I live for it! MAN, this is fun! Still have some wrinkles to iron out, but we're getting closer! I'll update the DN's when we're live. UPDATE: The release is now live! |
|
April
24th,
2008
You'll get the chance to meet this master necromancer (and Dean of Necro U) this Friday as you use the "key" to open the gates of the Necropolis! Well, not really meet... Ghost is hard at work on the Paladin class armor which we HOPE to get out for DA testing tomorrow. You'll might be getting the chance to test out the DeathKnight AND fully trained Plai armors at the same time. The Universe might just colapse in on itself, due to an overadundance of oppositely charged awesome-sauce particles. Scientists have warned us about this for years and we have always scoffed at their warnings, but now... it might be too late! |
|
April
23th,
2008
You'll find that the damage is mostly unchanged from the original test but some of the higher damage powers will now kick you right in the mana bar! Once again we'd like to thank our DA Holders for being play-testers for us and helping us balance out one of the strongest armors we've made. We plan on keeping the damage a little stronger than average because of how difficult the armor will be to obtain in the full release. You will have to have fully trained Paladin AND Necromancer abilities to unlock the DK armor. Let us know what you think on the forums! Let's talk about music for a bit. I don't know about you guys but I almost always have music playing while I work (or drive or clean my apartment or game etc etc). You can ask the guys. Even though I have my earphone firmly strapped to my head most of the day they can hear my music blasting my brains out at deafening levels (Don't do that. You'll go deaf). Usually I will make my own playlists from my music library or, when I am sick of my own music, I will turn to Pandora to build me a semi-random playlist that I might like. But, from time to time I will just latch onto ONE SINGLE SONG and I won't let go until it's dead. Right now, that song is the version of Dylan's All Along The Watchtower that Bear McCreary built for season three of BSG. This song has been covered by everyone from Hendrix to Dave Matthews... from The Dead to Peral Jam... but I really feel like THIS is the definitive version. I can't stop listening to it. I listened to it all last night, took a break to sleep, played it when I woke up, and in my car, and it's pouring out of my earphones at this very moment. What I want to know is this: Am I the only person who will take one song, make it my personal anthem for several weeks at a time, listening to it overandoverandoverandoverandoverandoverandover, or are there others of you out there?
|
|
April 22nd, 2008
FORUM QUESTION: As of the moment I am posting this... the Necromancer class has ALL of the coolest skills in the game (Can you say Zombify and Control Undead!?) The Paladin needs some awesome abilities to catch up . Any ideas? (Maybe something that charges up that you can unleash all at once?) P.S. Cysero originally drew this armor nearly two years ago. He re-vectorized and colored it yesterday... it looks AMAZING! |
|
April
21th,
2008 Right now, I'm working on getting the image vectorized. This means all the major lines in sketch need to be reproduced in Flash, with each moving piece of the doll being a different movie clip to be animated. Once the image is vectorized, it gets sent to Oishii (or C or Thyton) to be colored and then Ghost for animation. This promises to be a definately creepy encounter. :D Hope you guys like the finished product! |
|
April
18th,
2008 There is a lot more where that came from, and you haven't even entered the necropolis yet. The release has met with some pretty nice reviews from some of our most faithful (and toughest) critics... like Suuichi: "This has been one of AE's better releases. The puns were admirable to say the least. Sally was a nice addition. The little moment with Artix and Vayle was very interesting...The Armadeadon, was a nice battle to be sure. Strong attacks, a fair amount of HP, great animation with Sally there too. definitely one of the best monsters to date. As for the next quest... the Sheleton did surprise me. I was so not expecting that to appear. It made me chuckle, which DF hasn't been able to make me do since the Ghosts of Frostval Past, Present, and Future. I thank you for that....All in all, this release was fantastic." We added a few nice new belts and rings to both quests, some DA only items and some free. We hope that you're as excited about this zone as we are, and come back next week for more undead slaying goodness! Have a great weekend... or else!
|
|
April 17th! * The evil time travel faries strike AGAIN! FORUM QUESTION: I really liked the conversations about Galanoth and Fae in yesterdays post. Since we know Galanoth will be Dragon Based, what sort of monsters do you think would be good for a character like Fae who is a fun loving nature type? |
|
April 16th, 2008 FORUM QUESTION: What setting and characters should we use when introducing Galanoth and Fae? (Official Post) |
|
April 15th, 2008 FORUM QUESTION: What is your favorite fantasy setting? (i.e. Castles, Dungeons, Elven Ruins, Magical Forests, etc?) * Um, Artix... I thought you needed to have actually completed a zone before instructing anyone else on it. |
|
April
11th,
2008
Artix wants to take a really active hand in the development of this zone (of course he does, it;s filled with undead) so he and I are working closely to make this the most fun zone yet! He and I are working on the post-war celebration in Moonridge, but you were WAY too fast for us! I really can't believe how fast you owned that war. Remind me to buff the war counter next time, if you guys are going to be like that! We're going to leave the war up for the people who missed it last weekend, but soon the war will be a PERMANANT part of the Doomwood: Necropolis zone. You will have to defeat a few waves and save moonridge as the first part of the Artix quest chain. Artix and I back to back... two of the the last true Punslingers. Expect kookiness. The next release we will finally meet Lady Vayle and find out a little bit about her connection to our favorite paladin. I don't want to spoil anything but you'll be getting into the origins of Artix. Trust me, it's cool stuff. But you'll have to wait until next Friday to try and find your way into the Necropolis with Artix! Until then, have fun in the Lymcrest Labyrinth mini-release! EDIT: Oh yeah! Monster design contest winners WILL be announced today, just later. Check back here for the announcement!
|
Geopetal |
Undead Monster Making Winners! Hey all, the juding from the Undead Monster making contest is in! Thank you to everyone that entered, there were a lot of really awesome ideas and artwork submitted! You can check out all the entries in the original thread! Winner:
(500 DCs, monster in-game) Again, congratualtions to all the winners and a big thank you to all the mods that judged the contest (Alac, Circe, LordBarrius, Aelthai, RoninofDreams, Cyrus and Kieral)! |
|
April 10th, 2008
I merely licked one of the wings and my tongue is still suffering in agonizing pain. Warlic must be putting up some sort of a magical shield to withstand that Xan-like heat! Tomorrow's & Next Week's Releases! Come tommorow and see what is released! * As you know we work on a weekly schedule. We start new projects on Monday and finish it in order to release for you on Friday. It is amazing that we have been doing that since AQ's release 5 years ago. Sometimes, we are working on something so important that we do not want to rush it! As you and our friends on the forums know... our best work comes out when we take the proper time to do it right! The Necropolis has the potential to be the best zone added to the game to date. Until then, we have a special "hold you over" release for tomorrow. Wish us luck! |
|
April 4rdness, 2008 * The undead love shopping.. and braaaaaaaains! New Features and Things
Coming Monday! CYSERO'S NOTE: Hi guys, we KNOW that the Spare Parts monster doesn't look the same on the map as he does in the battle. That's not a glitch or a bug... we just couldn't do it any other way. Thanks! |
|
April 3rdness, 2008 * Well, this and that Valentines event we threw *shivers* ... so much pink! Our newest Saga is about to begin.... New Forum Contest |
|
April
2nd,
2008 When I started working for Artix Entertainment, the first project I was put on (other than DF which we were still developing) was Undead Assault. I did almost all of the terrible animation in the minigame but most notably I did the art for all of the weapons in the weapon shop. Artix and I sat down and talked a lot about the battleaxe that he'd always wanted. It was made of highly piloshed gold and silver, full of holy might just waiting to be unleashed against the evil undead. This was the birth of the Artix's Battleaxe. You may have seen a golden version of the axe if you've ever faced Artix in PvP. This one of the first 5 weapons that I was ever actually paid real money to draw and I was VERY proud of it. Let's jump ahead to the present day. I'm still making weapons but since those days we've finished the DF engine, left beta behind us, fully launched the game and populated the world with hundreds of quests and monsters and THOUSANDS of items! This Friday we head back to Doomwood to fight beside Artix and attempt to save the town of Moonridge from an undead invasion, while trying to find clues to the location of the Orb of Darkness. We've made a brand vew version of the Artix NPC (who will be your main contact in the zone) and we put that axe in his hand. It looked stupid. It appears to be made of cheese. The lines are all wobbly, the proportions are all wrong. I hate that thing. You couldn't vanquish an undead gerbil with that piece of junk. I HAD to make a new one. I look back on the old axe and I have to really wonder what was wrong with me? Was I really that bad or are my standards just much higher now that I basicly run the game? How much better will be in another few years of this? I can't wait to look back on this axe and scream at myself for putting such a terrible graphic in the game. It just goes to show you... something... I'm not sure what. There's a moral in here somewhere about.... I dunno... having low standards, or something. Maybe it's about not ever settling for less than the very best that you can do. That sounds good, so lets use that. Stay on your toes, heroes. This friday will be your first glimpse at "Doomwood: The Necropolis"! |
Connect with our online game community!