Friday, May 25, 2018
Charting the Uncharted
Ahoy there, heroes!
This week in DragonFable, we've fleshed out the Pale Sea! 4 more drop anchor points have been added, each with their own special rewards! Weapons, loot, and glory await you on the waves!
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Saturday, May 19, 2018
The Pale Sea
Ahoy, Heroes!
This week in DragonFable, the Pale Sea calls. Helm's Harbor, southwest of Swordhaven, is now open, and an old friend is ready and waiting to take you across the waves.
Beware the many dangers of the sea, find places to drop anchor and discover treasure!
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Friday, May 18, 2018
The ship embarks... on Saturday!
Hey guys, this week's release has been moved to Saturday. Things added up and we were unable to bring this to you today. Here is a preview of what's to come!
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Monday, May 7, 2018
Engine Update: 14.2.43
Hey there, Heroes!
Quick Monday update:
Engine Version 14.2.43:
- DEX now reduces Glancing Blow damage by a little more- DEX/1500 up from DEX/2000.
- Glancing Blows no longer count as hits for skills or attacks that depend on previous attacks landing.
- You can no longer kidnap your Ash character as a guest from interacting with Ash in Falconreach.
- Weakness seeking abilities no longer seek Health, Immobility, Shrink, etc, as damage types.
- This fix is still a bit of a work in progress.
- Other misc. fixes.
Also, since we have just finished a pretty major update on stats, a review of what stats do!
- STR
- Increases damage done by Melee weapons and skills by Stat Damage: STR/10.
- Increases Immobility resist by STR/5.
- Increases Stat Damage done by all damage types by (STR/500)%, multiplicative.
- For example, if you have 100 STR and 200 DEX and use a Pierce skill, you will do 20 Stat damage from 200 DEX, multiplied by 1.2 from 100 STR, for a total of 24 bonus Pierce damage.
- DEX
- Increases damage done by Pierce weapons and skills by Stat Damage: DEX/10.
- Decreases damage taken from Glancing Blows by (DEX/1500)%, additive.
- For example, you normally take 25% of incoming damage from a Glancing Blow. if you have 200 DEX, you will take 25% - ~13% of the damage: ~12% damage from the Glancing Blow instead of 25%.
- Increases damage done by skill DoTs by DEX/10 damage (Not applied to weapon DoT effects, or lifesteal DoT effects).
- For example, if you have 200 DEX, every single one of your skill DoTs will do 20 more damage per turn.
- INT
- Increases damage done by Magic weapons and skills by Stat Damage: INT/10.
- Increases Bonus to Hit by INT/10.
- Increases Critical Hit damage by (INT/1000)%, additive.
- For example, Your crits will do 1.75x damage under normal circumstances. But if you have 200 INT, that same crit will do 1.75x + .2x for a total of 1.95x damage instead.
- LUK
- Increases your Melee/Pierce/Magic defenses by LUK/25 points.
- Increases your Direct Hit chance by LUK/25 points.
- A Direct Hit bypasses all defenses and avoidance regardless of Bonus.
- Increases your Critical Hit rate by LUK/10 points.
- Affects other small things such as rolls in some minigames.
- CHA
- Increases Guest and Pet damage by CHA/10.
- Increases Gold and Exp rewards when using Guests by (CHA/10)% per guest.
- Guests normally reduce Exp and Gold rewarded by 10% per guest. At 100 CHA, you will break even, and over 100 CHA, you will earn more Exp and Gold!
- END
- Increases your Hit Points by END * 5.
- If you have 200 END, you will get 1000 more hit points!
- Increases your Hit Points by END * 5.
- WIS
- Increases your Mana Points by WIS * 5.
- Increases incoming healing and mana recovery by (WIS/20)%.
- For example, if you have a skill that heals 100 HP, and 200 WIS, that skill will heal 110 HP instead.
Friday, May 4, 2018
Surfboard Design Contest
Ready to paddle out and make some radical art?
Summer is coming, and that means two things - one, SURF'S UP! And two, Surfboard weapons return to Artix Entertainment's games! This year, we're holding an all-game surfboard design. We'll take your ideas and turn them into works of KILLER (wave) art, dude! So hang onto your helms as you hang ten, and read on for the contest guidelines!
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Friday, May 4, 2018
The Endless Invasion Challenge!
Hey there, Heroes!
In the infinite* sea of possibility floats the infinite* versions of you. Different choices lead down different paths- every slight choice, no matter how small, makes a difference. What about the decisions you make in dreams? What happens to those dream-versions?
Now what would you get if every* single one of those versions got together and were shoved into a bottomless rip in space-time and wanted to get out? Oh and if you were a tog, too?
The Endless* Invasion Challenge!
We took an infinite* number of togs from dreams, time, and space, and piled them down a hole in the Arena at the Edge of Time! Hurray!
This endlessly* scaling dungeon increases its difficulty slowly every level. How deep can you delve? Can you find the bottom?
Connect with our online game community!