Friday, September 4, 2026
Fleshweaver Part 1 (Part 1)
Hey there, heroes!
This week's release is coming in two parts: Bugfixes and balance changes today, and the first half of Fleshweaver training tomorrow!

And of course, we have a sneak peek of the upcoming... menu.
We also have September's seasonal specials returning, with a new addition!

The Earthvessel Stalker cosmetic helm is available from the returning Earthvessel shop for 300 Dragon Coins! Don't forget to check out he other returning seasonal items, too!
Now, on to the fixes and balance changes!
For Fleshweaver, we heard the feedback about frustrations with fights where Protosouls were not readily available. However, due to how strong the empowerments are, rather than increase the availability and frequency of Protosouls, we wanted to make the unempowered versions of the skills less lackluster.
Along this line, to assist with reducing dependence on Flesh of Fire in shorter battles, base damage of a number of skills have been adjusted.
Fleshweaver's survivability also somewhat exceeded expectations in certain situations, so there have been some adjustments to some of that aspect, specifically Slough Skin and Soul's Edge.
- Soul's Edge:
- Penalties for using HP cost skills without enough HP have been increased to stacking -10 All, -20 Avd/Def for 4 turns, up from stacking -10 All, -10 Avd/Def for 3 turns.
- % based HP heals and MP generation have been changed to flat costs based on level:
- Base MP regeneration on skill use changed to Level/2 MP from 5% max MP.
- Attack button: Changed to Level HP from 2% max HP.
- Flesh of Nature: HoT effect changed to Level * 2 HP from 5% max HP.
- Flesh of Water: Heal changed to Level *1.5 HP from 4% max HP. Empowered: Heal changed to Level * 2.5 HP from 7% max HP.
- Attack:
- Heal changed to Level HP from 2% max HP.
- Damage reduced to 1x150% from 1x200%
- Hecatoncheires:
- Damage increased to 6x30% (180%) from 6x25% (150%)
- Empowered: Cooldown reduced from 13 to 12, buff duration increased from 7 to 8, debuff duration increased form 6 to 7.
- Slough Skin:
- Damage reduced to 2x50% (100%) from 2x75% (150%)
- Cooldown increased to 8 from 6.
- Empowered: Cooldown increased to 11 from 9.
- Erupt Horror:
- Cooldown increased to 8 from 7 (Empowered cooldown unchanged)
- Flesh of Light:
- MP cost reduced to 100 from 150.
- Damage increased to 1x200% from 1x150%.
- Flesh of Nature:
- Cooldown reduced to 9 from 11 (Empowered cooldown unchanged)
- HoT changed to Level * 2 HP from 5% max HP.
- -Health buff and +Health debuff now always apply at full strength on any hit, instead of stacking per hit.
- Flesh of Darkness:
- MP cost reduced to 100 from 150.
- Cooldown reduced to 6 from 7 (Empowered cooldown unchanged)
- Base damage increased to 1x200% from 1x150%.
- Flesh of Water:
- Cooldown reduced to 7 from 8 (Empowered cooldown unchanged)
- Heal per hit changed to Level * 1.5 HP from 4% max HP.
- Empowered: Heal per hit changed to Level * 2.5 HP from 7% max HP.
- Flesh of Energy:
- MP cost reduced to 200 from 250.
- Cooldown reduced to 0 from 1 (Empowered cooldown unchanged)
- Damage increased to 2x150% (300%) from 2x125% (250%)
- Flesh of Fire:
- Empowered: Cooldown reduced to 3 from 4
- Dual Immolation:
- No longer generates MP, since it does not spend any HP.
Also, some bugfixes for Fleshweaver!
- Dual Immolation now properly consumes a Protosoul when empowered.
- Taking lethal damage now sets your MP to 0.
- Nailburst tooltip now properly changes when selecting targets.
- Fixed an issue where the player would still try to walk up to targets at specific minimum distances.
Some general bugfixes and updates!
- Fixed some broken graphics on Alloyed KabutoArc.
- Fixed an issue where certain Book 2 guests had skills improperly locked behind a late Book 3 quest.
- Fixed an issue where certain bank checks such as Armor Closet and Customization Room did not properly check the bank.
- Fixed an issue where Darkon's The Harvest effect could be overwritten by Fleshweaver's Flesh of Nature effect.
- Anything else I may have forgotten!
And that's all for today! Tomorrow, hopefully, we'll be able to get you started on your Fleshweaving journey! ...Or not!
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